﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace WindowsGame1.Controller
{
    interface IController
    {
        void Draw(float a_elapsedTime, Microsoft.Xna.Framework.Graphics.GraphicsDevice Graphicsdevice);
        void Update(float a_elapsedTime);
        bool DidUserChangeController();
    }
}
